Virtual Touch and Visualization Tools for Surgery and Medicine

Refereed Conferences & Journals

Expert subjective comparison of haptic models for bone–drill interaction. Kerwin, T., Hittle, B., Chan, S., Stredney, D., & Wiet, G. (2017). International Journal of Computer Assisted Radiology and Surgery.

Supplementary Educational Models in Canadian Neurosurgery Residency Programs. Ryu, W. H. A., Chan, S., & Sutherland, G. R. (2016). Canadian Journal of Neurological Sciences.

Evaluation of haptic interfaces for simulation of drill vibration in virtual temporal bone surgery.
Ghasemloonia, A., Baxandall, S., Zareinia, K., Lui, J. T., Dort, J. C., Sutherland, G. R., & Chan, S. (2016). Computers in Biology and Medicine, 78, 9–17.

High-fidelity haptic and visual rendering for patient-specific simulation of temporal bone surgery. Chan, S., Li, P., Locketz, G., Salisbury, K., & Blevins, N. H. (2016). Computer Assisted Surgery, 21(1), 85–101.

Evaluation of software tools for segmentation of temporal bone anatomy. Hassan, K. Dort, J.C., Sutherland, G.R., & Chan, S. (2016). Studies in Health Technology and Informatics, 220, 130–133.

Rethinking temporospatiality in everyday virtual environments. Mostafa, A.E., Ryu, W.H., Chan, S., Sharlin, E., Costa Sousa, M. (2016). In Proc. IEEE Workshop on Everyday Virtual Reality.

Deformable haptic rendering for volumetric medical image data. Chan, S., Blevins, N. H., & Salisbury, K. (2013). In Proc. IEEE World Haptics Conference, 73–78.

The effect of haptic degrees of freedom on task performance in virtual surgical environments. Forsslund, J., Chan, S., Selesnick, J., Salisbury, K., Silva, R. G., & Blevins, N. H. (2013). Studies in Health Technology and Informatics, 184, 129–135.

Virtual reality simulation in neurosurgery. Chan, S., Conti, F., Salisbury, K., & Blevins, N. H. (2013). Neurosurgery, 72(January), A154–A164.

Constraint-based haptic rendering of point data for teleoperated robot grasping. Leeper, A., Chan, S., Hsiao, K., Ciocarlie, M., & Salisbury, K. (2012). In Proc. IEEE Haptics Symposium, 377–383.

Point clouds can be represented as implicit surfaces for constraint-based haptic rendering. Leeper, A., Chan, S., & Salisbury, K. (2012). In Proc. IEEE International Conference on Robotics and Automation, 5000–5005.

Constraint-based six degree-of-freedom haptic rendering of volume-embedded isosurfaces. Chan, S., Conti, F., Blevins, N. H., & Salisbury, K. (2011). In Proc. IEEE World Haptics Conference, 89-94.

A virtual surgical environment for rehearsal of tympanomastoidectomy. Chan, S., Li, P., Lee, D. H., Salisbury, K., & Blevins, N. H. (2011). Studies in Health Technology and Informatics, 163, 112–118.

Reconstruction and exploration of virtual middle-ear models derived from micro-CT datasets. Lee, D. H., Chan, S., Salisbury, C., Kim, N., Salisbury, K., Puria, S., & Blevins, N. H. (2010). Hearing Research, 263(1-2), 198–203.

Multi-DOF equalization of haptic devices for accurate rendering at high frequencies. Wilson, R. P., Chan, S., Salisbury, J. K., & Niemeyer, G. (2010). In Proc. IEEE/RSJ International Conference on Intelligent Robots and Systems, 4656–4661.

Integration of patient-specific paranasal sinus computed tomographic data into a virtual surgical environment. Parikh, S. S., Chan, S., Agrawal, S. K., Hwang, P. H., Salisbury, C. M., … Blevins, N. H. (2009). American Journal of Rhinology & Allergy, 23(4), 442–447.

Generating game audio by example. Parker, J. R., Behm, B., & Chan, S. (2007). Journal of Game Development, 3(1).

Real-time super resolution contextual close-up of clinical volumetric data. Taerum, T., Sousa, M. C., Samavati, F., Chan, S., & Mitchell, J. R. (2006). In Proc. Eurographics/IEEE-VGTC Symposium on Visualization, 347-354.

OceanQuest: A university-based serious game project. Parker, J. R., Chan, S., & Howell, J. (2005). In Proc. Digital Games Research Association Conference.

Dirt counting in pulp: an approach using image analysis methods. Parker, J. R., & Chan, S. (2002). In Proc. Signal and Image Processing.


Real-time finite element analysis in haptic surgical simulation. Jo, B., Chan, S., Salisbury, K., & Girod, S. (2012). Computer Assisted Radiology and Surgery.

Design and implementation of a maxillofacial surgery rehearsal environment with haptic interaction for bone fragment and plate alignment. Forsslund, J., Chan, S., Salisbury, K., Silva, R. G., Girod, S., & Blevins, N. H. (2012). Computer Assisted Radiology and Surgery.

Tissue modeling in a patient-specific skull base surgical simulator. Roberts, E., Salisbury, K., Chan, S., & Blevins, N. H. (2011). Otolaryngology – Head and Neck Surgery.

Toward patient-specific simulation of endoscopic sinus surgery. Chan, S., Parikh, S., Salisbury, K., Hwang, P., & Blevins, N. H. (2008). Biomedical Computing at Stanford Symposium.

Accelerated 3D medical image registration using graphics hardware. Adler, D., Chan, S., Penner, E., & Mitchell, J. R. (2008). International Society for Magnetic Resonance in Medicine.

Interactive 3D visualization and analysis of medical data. Chan, S., & Mitchell, J. R. (2006). Alberta Biomedical Engineering Conference. (best poster award)

Sound synthesis for the web, games and virtual reality. Parker, J. R., & Chan, S. (2003). ACM SIGGRAPH, Sketches & Applications.